Starting as a Priest will allow you to learn many useful spells (heal, sleep, invincibility, freeze, increased armor, reduced damage taken, increased damage to monsters)
Becoming a Warrior will allow you to learn Crasher (deals damage based on max health), beag suain (stuns the target) and Wind Blade (a weak ranged attack)
Mastering as a warrior will allow you to bash, killing creatures using physical damage.
Becoming a gladiator will further enhance your bashing abilities with damage skills, and will be able to learn Lullaby Punch (sleep punch) or Ground Stomp (stuns all nearby monsters)
Summary:
Pve: 4/5. A priest-warrior is a warrior so they can bash reasonably fast. being able to curse lets you solo or 2man most areas.
Pvp: 4/5. A priest-warrior has a decent warrior toolkit but being half priest doesn't help much. being half priest gives you a bit extra utility and solo-killing power. you will excel in smaller fights and hosted enviroments but in larger fights your curse is too easy to remove.
Starting as a Priest will allow you to learn many useful spells (heal, sleep, invincibility, freeze, increased armor, reduced damage taken, increased damage to monsters)
Becoming a Wizard will allow you to learn fas (amplify elements), srad lamh (useful for gathering monsters) and mor strioch pian gar (converts all mana into damage)
Mastering as a wizard will allow you to learn fas spiorad (convert 1/3 health into mana) and pian na dion (static damage)
Becoming a summoner will be able to learn an improved fas (larger amplification), Lyliac Plant (transfer mana to another player), mor pian na dion (stronger static damage), summons (strong elemental damage) and equip staves (-2 line staff, and 1 line all spells staff)
Summary:
Pve: 6/5. A priest-wizard is a wizard and can hunt quickly because of this. you can also curse and heal so you can 2man with anybody and solo most areas.
Pvp: 3/5. A priest-wizard doesn't bring much that any other wizard couldn't do, or a bard couldn't do better. being half priest gives you bit extra utility but your curse is easy to remove.
Starting as a Priest will allow you to learn many useful spells (heal, sleep, invincibility, freeze, increased armor, reduced damage taken, increased damage to monsters)
Mastering as a priest will allow you to learn mor dion comhla (group invincibility) and equip staves (-2 line staff, and 1 line all spells staff)
Becoming a bard will be able to learn dark seal, darker seal and demise (increased damage to monsters)
Because you are pure you will also be able to learn Mesmerise (the longest duration pramh) and cursed tune (a potent damage over time ability)
Summary:
Pve: 4/5. A pure priest is a priest and can 2man most areas because of this. cursed tunes was extra useful for bosses but not so much recently.
Pvp: 4/5. A pure priest is a priest and most of their arena potency is from their unremovable curse. you don't bring anything that any other priest couldn't.
Starting as a Priest will allow you to learn many useful spells (heal, sleep, invincibility, freeze, increased armor, reduced damage taken, increased damage to monsters)
Mastering as a monk will allow you to bash, killing creatures using physical damage.
Becoming a druid will further enhance your bashing abilities with damage skills. You will be able to chose another animal form (either melee, caster, or "tank") and will be able to learn Animal Roar (stuns all nearby monsters)
Because you are pure you will also be able to learn Whirlwind Attack (deals damage based on current health) and Puncture (a potent bleed that fails a lot)
Summary:
Pve: 3/5. A priest-monk can't really bash too fast but having curse does increases your chances of finding a hunt. **Exception: Bird druids are 5/5
Pvp: 6/5. A priest-monk has a toolkit that synergises very well. being half priest gives you a lot of utility and solo-killing power. you will excel in smaller fights and hosted enviroments but in larger fights your curse is too easy to remove.
Starting as a Priest will allow you to learn many useful spells (heal, sleep, invincibility, freeze, increased armor, reduced damage taken, increased damage to monsters)
Becoming a Rogue will allow you to learn a variety of status traps (damage, poison, sleep and blind) and Hide (invisibility)
Mastering as a rogue will allow you to learn Assassin Strike (strong damage skill)
Becoming an archer will be able to learn Rear Strike (ranged strong damage skill), Star Arrow (strong light damage) and Frost Arrow (slow creatures movement, attack and regeneration)
Summary:
Pve: 5/5. A priest-rogue is a rogue and can hunt quickly because of this. having curse increases your chances of finding a hunt. Frost Arrow will make bosses cry.
Pvp: 4/5. A priest-rogue has a toolkit that synergises quite well. being half priest gives you a bit extra utility and solo-killing power. you will excel in smaller fights and hosted enviroments but in larger fights your curse is too easy to remove.