General

Enchantment


Wizards may enchant basic items to slightly increase their attributes. Before setting off please note that there are multiple requirements for each enchantment; including insight, location, items and assistants.

Blessed
You will need to be level 30. Head to Abel Wizard with a Wolf's Fur, a Rogue, and a Wizard.
Enchanting an item to Blessed will increase Hit by 5.
Abundance
You will need to be level 40. Head to Undine Wizard with a Scorpion's Sting, a Monk, and a Wizard.
Enchanting an item to Abundance will increase Dmg by 1.
Might
You will need to be level 50. Head to Piet Wizard with a Bat's Wing, a Warrior, and a Wizard.
Enchanting an item to Might will increase Health by 100.
Magic
You will need to be level 60. Head to Soumi Wizard with a Finished Ruby, a Priest, and a Wizard.
Enchanting an item to Magic will increase Mana by 50. It will also nullify any -Mana attributes on items such as Greaves, Gauntlets and Shields.



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