Icon | Name | Effects | |
STR | Strength | Increases maximum carry weight Increases damage of most skills | |
INT | Intellect | Increases damage of most spells | |
WIS | Wisdom | Increases potency of most heals Increases mana gained when leveling up Increases mana regeneration amount (up to 20%) Does not increase mana regeneration speed | |
CON | Constitution | Increases damage of most "kick" skills Increases health gained when leveling up Increases health regeneration amount Increases health regeneration speed | |
DEX | Dexterity | Increases damage of some skills Does not affect spells in any way | |
HP | Health/Hit points | The damage you must take before dying Increases the damage of crasher skills | |
MP | Magic/Mana points | Required to cast most spells Increases the damage of strioch spells | |
Level | Level | Your current level some skills, spells, equipment, quests and areas may have level requirements. 99 is the maximum level | |
next LEV | Experience till next level | The amount of experience you must gain to level up | |
EXP | Experience | A display of how much experience you have gained Can be used to buy health or mana required to learn some medenian skills/spells | |
GOLD | Gold | A display of how much gold you are carrying The main currency of darkages used to learn some skills/spells | |
A.EXP | Ability experience | A display of how much ability you have gained required to learn some medenian skills/spells | |
GP | Garbage points? | Does nothing in our version of Darkages | |
Ability | Ability level | Your current ability level some skills, spells, equipment, quests and areas may have ability requirements | |
next Ab | Ability till next ability | The amount of ability you must gain to ability up 95 is the current cap | |
(sword) | Offense element | Modifies the element of your attack skills Also effects mor strioch pian gar More info: Elements | |
(shield) | Defense element | Modifies the element of your defense More info: Elements | |
(bubble) | Magic resistance | Increases the chance for spells to miss you 70% is the cap | |
AC | Armor class | Modifies the damage you will take from most sources by an equal percentage "kelb" skills are uneffected More info: Armor Class | |
DMG | Damage | Increases the damage your assail skills will do does not affect spells in any way | |
HIT | Hit | Increases the chance for your unmaxed assails to hit does not affect spells in any way |